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 [Atari Games] Guardians of the 'Hood

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Posts : 261
Join date : 2015-01-23

PostSubject: [Atari Games] Guardians of the 'Hood   Fri Aug 04, 2017 2:33 pm

Arcade (1992)
1-2 players

button 1 - low punch
button 2 - low kick
button 3 - guard/Start
button 4 - high punch
button 5 - high kick
Away, Forward & 1/4 - range attack(fire breath, shockwave clap, projectiles)
1 & 2 - special 1(usually a leg sweep move)
1 & 4 - special 2 (not everyone seems to have this)
2 & 5 - special 3
4 & 5 - special 4
5, Down - crouch
5, 2 - Pick up weapon/Greco-Roman Knuckle Lock(test of strength, anyone who watched wrestling in the '80's/early '90's knows what this is)[may only be a move that Chief uses]
G-RKL, mash any button - win the test of strength
Any button will swing a weapon. Various aspects, depending on what you press, and when, will determine when you do other moves, like slam an opponents head into a background object, or attack them while they're down(usually one of the kick buttons seems better in that aspect). Sometimes certain moves don't won't at all, like the Greco-Roman Knuckle Lock, which isn't worth going for anyway, considering the timing needed for it.

Has scaling when walking up and down the planes.
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Posts : 261
Join date : 2015-01-23

PostSubject: Re: [Atari Games] Guardians of the 'Hood   Fri Aug 04, 2017 2:35 pm

Sorry if the controls feel incomplete, but you really have to play this to believe how bad it can get...

...and that's coming from someone that can stomach the Probe version of Batman Forever.
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