(I felt that this deserved its own topic)
Revision 0.9 Download
Simply customizing some of the enemies in Syndicate Wars produced some glitches, that I had to fix by restoring values from a previous revision of my edit.
After customizing Abadede:
5BBE:51EA Reset vault counter upon release
5BC0:0053 (see above)
After customizing Hakuyo:
34DE:0038 Proceed to intro, instead of going to a blank screen
34E0:0880
If you want to see these glitches for yourself, set the values to 0000.
There were other minor Hex Value edits that look suspicious... and the "Player Hakuyo Jump of Death" somehow made it into my next Syndicate Wars edit. Go figure! My only guess as to why these glitches occur might have something to do with the hitbox data, because when I restored previous values after customizing one of the enemies (don't remember exactly what it was, but it was either Kusanagi, Zamza, Jet or Jack), his hitboxes were reverted back to their original values.
Also, I wonder what these hex values mean:
- Spoiler:
I hope those don't involve any of the stage backgrounds, as there have been a few times when Stage 1-1-2's background would mess up.