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 [Sega] Dynamite Dux

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[Sega] Dynamite Dux Empty
PostSubject: [Sega] Dynamite Dux   [Sega] Dynamite Dux Icon_minitimeFri Jul 28, 2017 1:09 pm

Arcade[worldwide] & Master System[Europe & Brazil only] (1988):
1-2 players(Master System is only 1 player):

[Sega] Dynamite Dux Ddux10
(^arcade version)

button 1 - attack
button 2 - jump
2, 1 - jump kick
hold 1, then release - wind up attack(wait for your duck's arm to start winding up, the longer you hold it, the greater the reach of the attack. Also, some projectile weapons will rapid fire when the button is held down)

The controls are the exact same for the Master System. Items/weapons are picked up by walking over them. The game will punish you for being idle(a little reaper shows up to start draining your health in the arcade version, while you just start losing 2 bars of health on the Master System). Aside from the obvious downgrade of an arcade cabinet to an 8-bit console, the Master System version is missing certain graphic details, like how much ammo any weapon has, the meter that shows how close you are to reaching the end of the stage, or the gust of wind from the wind up attack. It also runs into bouts of slow down whereas the arcade version has no such issue.
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