| That Bug in Pancake 2 v1.6b that disables skate collision boxes... | |
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gsaurus
Posts : 12 Join date : 2016-05-02
| Subject: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Thu Jun 16, 2016 12:42 pm | |
| Well this is embarrassing but I just realized that bug now. Sorry if others have pointed it out before and I didn't notice. Turns out there should be a simple error in the code checking the number of playable characters from the guide. The default guide, as well as the Bare Knuckle 2 (JE) and any other guides based on the default one, have a line saying "4 // Playable characters". Yep 4 characters sounds like correct in Streets of Rage 2. But... instead of 4, pancakes thinks there are 3 playable characters and that's why it disables skate collision boxes. Make sure to change it to 5, and wherever pancake 2 is hosted, please fix that in the guides. Telling 5 playable characters pancake will assume 4 playable characters and that will fix Skate collision boxes.
Also meanwhile if anyone is going to host pk2 v1.6b somewhere, maybe I don't have the most recent guides of all, but I have guides for Bare Knuckle 2 (JE), bk2-ivex-gs update, and latest syndicate wars, in case it's useful to anyone. | |
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Candra Software
Posts : 65 Join date : 2016-05-24
| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Thu Jun 16, 2016 2:17 pm | |
| I just updated this link to Pancake 2, with the Playable Characters set to 5 in the guides. It now includes a previous revision of Pancake 2 that didn't have the Skate hitbox bug when the Playable characters was set to 4. I did re-label a few animations, as well as name most enemies' animations exclusive to Syndicate Wars. | |
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xsr
Posts : 3 Join date : 2017-05-23
| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Thu Jun 01, 2017 9:01 am | |
| Hi, The link brings me to ebay pancake-related stuff. Following gsaurus's instructions mean I can see skate's collision boxes though, so ty. So what I wanted to ask was other stuff - would i need to learn hex editing to change the damage of throws and thrown weapons? Also, is it possible to do stuff like let Blaze dodge punches while she's doing her low-to-the-ground back attack, and also disable the improved blitz attacks in SoR 3? [ Whether directly, or indirectly by changing score values ] Ty in advance, and also ty for pancake. | |
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Candra Software
Posts : 65 Join date : 2016-05-24
| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Thu Jun 01, 2017 9:31 am | |
| Throw and weapon damage values can't be edited in Pancakes, so yes you need to use a Hex Editor. I found some of the throw damage addresses, but I can't find the weapon damage addresses. I don't like the way SOR2's hurtboxes work. There should be an easy way to disable score stars in SOR3. | |
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xsr
Posts : 3 Join date : 2017-05-23
| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Thu Jun 01, 2017 11:49 pm | |
| Ty Weapon damage can be changed in Pancake, and it is character specific too. | |
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The author of this message was banned from the forum - See the message |
Candra Software
Posts : 65 Join date : 2016-05-24
| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Thu Jun 01, 2017 11:53 pm | |
| What I meant is the thrown weapons (i.e. weapons used as projectiles such as Ninja shuriken and Biker grenades), not the weapon attack animations. Also, the Ninja's sword weapon points can't be edited in Pancakes, at least not for Syndicate Wars. | |
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xsr
Posts : 3 Join date : 2017-05-23
| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... Sun Jun 04, 2017 4:05 am | |
| Sorry, I only just tried Pancake 3(SoR 3) today. i.e. Pancake 2 allows for changing the damage done by swinging a weapon according to character, in the same way as changing the damage of Axel's or Blaze's punch. | |
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| Subject: Re: That Bug in Pancake 2 v1.6b that disables skate collision boxes... | |
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| That Bug in Pancake 2 v1.6b that disables skate collision boxes... | |
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