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shadowAOD

shadowAOD

Posts : 3
Join date : 2016-01-23

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PostSubject: Bare Knuckle IV   Bare Knuckle IV Icon_minitimeSun Jan 31, 2016 7:42 am

Hey Everyone Smile
I'm pretty new to the forums here but you've probably seen me in sor.net and all

anyways I wanted to showcase bare knuckle IV for people who have not seen or heard of it yet

basically it's a fangame built from the ground up using hand made KOF style sprites
to preserve the 2D look whilst evolving the graphics
the game has been in development hell for years now but
I did manage to learn alot on sprite making and have been able to put that to good use

Even though the project is long overdue for a demo (so Sorry)
I can promise that you'll see pretty good stuff out of it
(trust me)even probably big things

But I'm taking a short break to work on a short animation of sorts
anyways here's some stuff to show
Bare Knuckle IV DhrfsMx
Bare Knuckle IV XGNMkTi
Bare Knuckle IV RvWl7Co
Bare Knuckle IV PEmrKSP
Bare Knuckle IV FoxrzKl
Bare Knuckle IV GSEHegx
Bare Knuckle IV SxW534v

and a link to the various animations from the game since I'm extremely lazy to make GIFs:
http://doa687.deviantart.com/art/BK4-update-1-Animation-sideshow-499764669

Enjoy Very Happy
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Mr.Din
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Mr.Din

Posts : 121
Join date : 2014-10-12
Location : Sin City

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PostSubject: Re: Bare Knuckle IV   Bare Knuckle IV Icon_minitimeSun Jan 31, 2016 11:28 am

graphically the game is looking gorgeous. What engine will you guys be using?
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http://brawlersavenue.net
shadowAOD

shadowAOD

Posts : 3
Join date : 2016-01-23

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PostSubject: Re: Bare Knuckle IV   Bare Knuckle IV Icon_minitimeSun Jan 31, 2016 1:04 pm

DintheAbary wrote:
graphically the game is looking gorgeous. What engine will you guys be using?

Thanks dude Very Happy, not sure what atm but it has to be something with accurate sor physics and various lighting on character sprites so that it plays well and looks better

openbor seems too limited really to get what's needed to make this shine
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Mr.Din
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Mr.Din

Posts : 121
Join date : 2014-10-12
Location : Sin City

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PostSubject: Re: Bare Knuckle IV   Bare Knuckle IV Icon_minitimeMon Feb 01, 2016 11:13 am

Who's behind the programming? OpenBoR can be used if you know scripting.
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http://brawlersavenue.net
shadowAOD

shadowAOD

Posts : 3
Join date : 2016-01-23

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PostSubject: Re: Bare Knuckle IV   Bare Knuckle IV Icon_minitimeMon Feb 01, 2016 11:46 am

DintheAbary wrote:
Who's behind the programming? OpenBoR can be used if you know scripting.

don't know a thing about scripting No

it's just a one man team atm
still need to get a few more bosses and stages
thrown in there and then probably think of the engine afterwards
I reckon Smile
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PostSubject: Re: Bare Knuckle IV   Bare Knuckle IV Icon_minitime

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