Subject: [OpenBoR] Final Fight PC by Apescott Wed Jan 13, 2016 12:23 pm
Here's a run of Apescott's OpenBOR mod Final Fight PC, which integrates the original Arcade version, the SNES version and a new Custom version in one using 16-bit style graphics. I'm somewhat involved with the project with a few extra stages for the Custom route and some custom sprites (like Cody's Ruffian Kick was done by yours truly). I'm doing a run of the only finished route, which is the Classic one (original SNES version) from beginning to the end. Sadly, it doesn't have an ending yet since the mod is still WIP, but the engine and the gameplay is pretty much finished. Also, the bonus stages are still missing. You can switch characters in between stages, but this time wanted a full Cody run.
For more info and updates of this project, follow this thread at ChronoCrash: http://www.chronocrash.com/forum/index.php?topic=569.0