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- I use GoldWave or Wavosaur to increase the volume of my wav files. Make sure their sampling rate is 22050 or lower and that they're Mono, so that you have more space within the Sound Banks.
- You can always generate sprites over old art addresses, such as 50000 (where Axel's art is located). Have a calculator in handy. So what you would do is for example, generate a sprite at address 50000, the art address would be something like 50036, add 1000 to the art address' value (beneath the field that says "Generate Sprite") so that would be 51036, rinse and repeat.
- Unlike SOR2, SOR3's font is compressed at address 2695D0. As for editing text, refer to this page. SOR3 requires you to open specially made table files to edit its text.
- I'd suggest not using AddIntroGen, because pressing the Reset Button on the system would freeze the game.